Ein Interview mit Scot Lane. Ist zwar ein Monat alt aber.. paar Interessante Sachen.
Yes, it's planned. We are going to create an in-game store, no subscription and everything that will be buyable in the store will be cosmetic. We are not in the pay-to-win. It will be cosmetic for the player, but also for the decoration of houses. We are no longer there to allow the player to express himself as he wishes. And there will also be cosmetic benefits for owners of Twitch Prime.
Scot: It's possible. We started with a 100v100, but it was too much, 25v25, too little and we arrived at this consensus of 50 where it still seems to be a mass battle, but that it is still readable for the player playing there.
Scot: The release is "Day One" and therefore we will obviously strive to improve the game from month to month. We have a roadmap for several months, with content planned for at least 12 months. I am fairly confident that the first three months will be faithful to the roadmap, but beyond that it will depend on the feedback and the priorities given to each of the items on this list. As a player, I appreciate having content that adds to my vision of the game, the way I play, every month. This is what we want to bring to New World players.
Scot: Here too, we listen to our players. We know that our world and our engine can support several thousand players simultaneously, but we are still trying to determine what is the optimal number of players, to prevent the world from being too crowded or, conversely, too empty. For example yesterday, in the battle that was being prepared, were there too many people in the colony? Not enough ? This is the kind of thing that we will be able to determine as we get more players in the game. I imagine that we will be above the thousand, but below the 3000, but we will 'will adapt accordingly.
Eine deutsche Übersetzung findet ihr hier:
Teil 1: Kleines Interview mit Scot Lane
Teil 2: Kleines Interview mit Scot Lane